TPT
Total:
$0.00

Probability Project - Design Your Own Amusement Park

Rated 4.82 out of 5, based on 284 reviews
4.8 (284 ratings)
;
Math is FUNtastic
940 Followers
Grade Levels
6th - 9th
Subjects
Standards
Formats Included
  • PDF
Pages
6 student pages
$3.50
$3.50
Share this resource
Report this resource to TPT
Math is FUNtastic
940 Followers

What educators are saying

I loved using this resource with my students! It was helpful and they were engaged while using it. Information was relevant and worthwhile. Great source!
I used this as an end-of-unit assessment instead of a test. My students were engaged throughout the activity and really seemed to enjoy the project.

Description

This project is designed to be a cumulative activity for students to complete after a probability unit. Skills in this unit include probability of simple events, theoretical vs. experimental probability, probability of compound events, and tree diagrams. This project can be given over the course of a couple of days or you can split each task up into a separate day. In this project, students will complete different tasks that relate to designing their own amusement park. The project is spit into six different sections that are outlined below:

1) The Name & Top Attractions – The first part of this activity is used to create student buy in. Students will come up with the name of their amusement park and describe three of the top attractions at the park.
2) Hours, Dates, & Weather Policies – Students will come up with their park hours, select dates that the park will be closed, and describe the general weather policies. Using the information that they have come up with, they will then have to identify simple events as never, unlikely, equally likely, likely, or certainly going to happen.
3) Roller Coaster – Students will color the seats of their most popular roller coaster. They will need to choose from green, red, or blue. Then, using their colored seats, they will answer questions related to the probability of simple events.
4) Balloon Darts – Students will decorate balloons as solid, striped, or polka dot for their theme park. They will then answer questions related to theoretical vs. experimental probability based on their drawings.
5) Food – Students will label ten plates with their three most popular desserts (cookies, cheesecake, and apple pie). They will then answer questions related to compound probability.
6) Gift Shop – Students will create a tree diagram related to their park’s mascot. They will then answer probability questions using their possible outcomes.

In order to make this project more appealing to students, each page has information that the student MUST complete about their own amusement park. As a result, no two students’ work will be the same. It is for this reason that there is no answer key to this particular product.

Looking for more real-life math ideas? Check out the proudcts below:
Holiday Shopping: Sales Tax and Discounts

Proportional Relationships Project - Planning Your Dream Party
Operations with Rational Numbers - Road Trip Application
Parallel Lines Cut by a Transversal - Create a Town Project
Percent Project Design Your Own Taco Truck
Real-Life Area of Composite Figures
Real-Life Surface Area & Volume
Volume of Cylinders, Cones, & Spheres - Real Life Activity

Need more probability products? Check out these other great deals!
Compound Probability Bundle
Compound Probability Lesson Plan
Compound Probability Mazes
Compound Probability Puzzle
Probability of Simple Events Quick Color

Be the first to know about the newest products and promotions. Follow Math is FUNtastic by clicking the green star above!

©️Math is FUNtastic 2018
This purchase is for one teacher only. Additional licenses are available at a discounted price.

Total Pages
6 student pages
Answer Key
Not Included
Teaching Duration
2 hours
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT’s content guidelines.

Standards

to see state-specific standards (only available in the US).
Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.
Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.
Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy.
Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation.

Reviews

Questions & Answers

940 Followers