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Graphic arts Common Core RL.5.4 resources

Preview of The Invention of Hugo Cabret: A Novel & Film Study Unit BUNDLE (editable)

The Invention of Hugo Cabret: A Novel & Film Study Unit BUNDLE (editable)

About this Unit & NovelA Common Core-aligned literature study unit for use with the graphic novel, The Invention of Hugo Cabret, by Brian Selznick. The lessons and activities span the curriculum, covering vocabulary building, literary analysis, film history, the physics of simple machines, creative writing and argument building. Prompts appear in order of complexity, and simplified language appears in parentheses (delete or modify as needed). The unit is editable so you can pick and choose w
Preview of Fall Pumpkin Craftivity and Figurative Language Activities

Fall Pumpkin Craftivity and Figurative Language Activities

The fall figurative language activities in this product raise the bar and go beyond simply identifying the type of language and their meanings. Students must use their higher order thinking abilities to create new figures of speech whose meanings coincide with those that are given. Some of the activities may better serve as enrichment. One activity provides a pumpkin-themed piece of figurative language each for a simile, metaphor, hyperbole and personification. The students must change the langu
Preview of Literary & Art Analysis Game for Weslandia

Literary & Art Analysis Game for Weslandia

2 lesson plans for grades 3-5 included. The literary analysis game provides a way for students to learn elements of grammar and writing in an engaging way. They get to practice speaking and listening skills, and emotional intelligence as they work together. The art analysis activity is engaging independent work and provides meaningful fun. Standards are provided and prep time is low. Examples are matched to the picture book Weslandia.
Preview of Soulstream Graphic Novel Discussion, Chapter 1/Issue #1

Soulstream Graphic Novel Discussion, Chapter 1/Issue #1

This is a discussion guide for the first chapter of the fantasy adventure superhero graphic novel "Soulstream" by Saida Woolf. It touches on how to read a graphic novel and asks students to notice what is communicated through the colors used as well as the different panel layouts. Some of the vocabulary is a little advanced and so it is listed in the order that it appears in the story so that contextual clues can be used. There is also a short discussion of the "self-talk" that occurs in the sto
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