PRINTABLE Fairly Tales Escape, Grimm Reading Escape, Middle School ELA Escape
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Description
⭐ This PRINTABLE version of Grimm Adventure Fairy Tale Escape, requires no technology and includes an additional entry code and final lock! ⭐ This fully printable Grimm Printable escape is set up in stations and conjures up enchanted forests, villains, and happily-ever-afters. ⭐ Young teen students are invited to escape this Grimm Adventure using stations for each clue that practice reading, listening, sequencing, comparisons, logic, and other important skills!
⭐A perfect introduction to The Brothers Grimm, fairy tales, or illustration. ⭐ Playing this printable Grimm Adventure escape room will teach students about The Brothers Grimm, their stories, and illustrator Arthur Rackham! Engaging and fun this escape has students complete five challenges, plus an entry code and final clue. With full teacher guide with answers, this Brothers Grimm printable activity is ready to use!
Here's what's inside:
- ENTRY CODE:
- Read the introduction to the escape and find the hidden code to start the escape room!
- CLUE #1: THE OLD WOMAN IN THE WOOD:
- Read - Animated slide show of the story
- CLUE - Drag & Drop Sequence Story Events
- Extra - Play Game: Fiction/Non-Fiction Genre Sort
- CLUE #2: THE BROTHERS GRIMM
- Watch 1-minute biography video
- Read - Short biography
- CLUE - Interactive Grimm Challenge: Quiz
- CLUE #3: THE FROG PRINCE VS. THE PRINCESS & THE FROG
(Compare & Contrast)- Read - The Princess & The Frog story by Disney
- Read - The Frog Prince by The Brothers Grimm
- CLUE - Drag & Drop characteristics of Princesses in VENN Diagram
- CLUE #4: LISTEN TO RAPUNZEL
- Listen - 8-minute recording of the story
- CLUE - Click & Drag Hopscoth Cipher
- Extra - Fairy Tale Elements Whack-a-Mole
- CLUE #5: ARTHUR RACKHAM
- Read - Short biography
- Look - At illustrations for the Brothers Grimm Stories
- CLUE - Image Cipher using Illustration of Hansel & Gretel
- #6: FINAL LOCK:
- Use your notes to figure out the final lock answer and win the escape!
Extra:
- Printable Hints
- Printable Props for each Clue
Why teach it?
- It's a perfect way to introduce figurative language, genres, fairy tale elements
- No technology needed! Simply set up each clue as a station in your room!
- Great in combination with any unit on The Brothers Grimm or Grimm's Fairy Tales
- It reinforces logic and reasoning skills
- It promotes cooperative learning and deductive reasoning
- Perfect for both the English Language Arts or Visual Arts classroom
MORE FULLY IMMERSIVE DIGITAL ESCAPES FOR ENGLISH LANGUAGE ARTS:
- Famous Art Heists - Reading Informational Texts 360° Digital Escape
- Sherlock's Challenge 360° Digital Escape
- Pixar's Elements of a Story 360° Digital Escape
- Escape Dystopia 360° Digital Escape
- Breaking the Da Vinci Code 360° Digital Escape
©A Space to Create. All rights reserved. Environment background created by Sabrina Wingren.
Stories included in this escape room by the Brothers Grimm are in the public domain in the United States: Jacob and Wilhelm Grimm (1812) Household and Chiildren’sTales.
Illustrations included in this escape room by Arthur Rackham are in the public domain in the United States because they were published before January 1, 1926. The illustrator died in 1939, so works by this illustrator are also in the public domain in countries and areas where the copyright term is the author’s life plus 70 years or less.
You may not modify, copy, distribute, transmit, display, reproduce, publish, license, create derivative works from, transfer, sell or profit in any way from the use of this escape room without permission. This includes sites such as outschool where you are teaching a lesson for profit.