Fun and effective classroom management is a breeze with this simple game! When students make the right choice, reward them with an “oh yeah” point. If students make a wrong choice, give them an “oh oops” point. If the “oh yeah” side wins at the end of each day, add a cookie to the cookie jar. When you fill the cookie jar the class earns a reward of your choice! After filling the cookie jar, pick any of the behavior builder options and continue the game OR restart the cookie jar! Includes multipl