Teaching students about game design theories and elements can be tricky, so this workbook approaches it visually, along with some inquiry-based learning, broken up with spatial diagrams and relevant visual examples. I found it highly effective in my senior classes before we began using Unity3D. The booklet covers game mechanics, challenges, story, technology, aesthetics, various types of powers, pacing, immersion, flow, consistency, growth, and many other gaming concepts that are important for s